SDL_CreateGPUDevice - Man Page
Creates a GPU context.
Synopsis
#include <SDL3/SDL_gpu.h>
SDL_GPUDevice * SDL_CreateGPUDevice(
SDL_GPUShaderFormat format_flags,
bool debug_mode,
const char *name);Description
The GPU driver name can be one of the following:
· "vulkan": [Vulkan](CategoryGPU#vulkan)
· "direct3d12": [D3D12](CategoryGPU#d3d12)
· "metal": [Metal](CategoryGPU#metal)
· NULL: let SDL pick the optimal driver
Function Parameters
- format_flags
a bitflag indicating which shader formats the app is able to provide.
- debug_mode
enable debug mode properties and validations.
- name
the preferred GPU driver, or NULL to let SDL pick the optimal driver.
Return Value
Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_CreateGPUDeviceWithProperties(3), SDL_GetGPUShaderFormats(3), SDL_GetGPUDeviceDriver(3), SDL_DestroyGPUDevice(3), SDL_GPUSupportsShaderFormats(3)
Referenced By
SDL_DestroyGPUDevice(3), SDL_GPUSupportsShaderFormats(3).