SDL_CreateCursor - Man Page
Create a cursor using the specified bitmap data and mask (in MSB format).
Synopsis
#include <SDL3/SDL_mouse.h> SDL_Cursor * SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h, int hot_x, int hot_y);
Description
mask has to be in MSB (Most Significant Bit) format.
The cursor width (w) must be a multiple of 8 bits.
The cursor is created in black and white according to the following:
· data=0, mask=1: white
· data=1, mask=1: black
· data=0, mask=0: transparent
· data=1, mask=0: inverted color if possible, black if not.
Cursors created with this function must be freed with SDL_DestroyCursor().
If you want to have a color cursor, or create your cursor from an SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can hide the cursor and draw your own as part of your game's rendering, but it will be bound to the framerate.
Also, SDL_CreateSystemCursor() is available, which provides several readily-available system cursors to pick from.
Function Parameters
- data
the color value for each pixel of the cursor.
- mask
the mask value for each pixel of the cursor.
- w
the width of the cursor.
- h
the height of the cursor.
- hot_x
the x-axis offset from the left of the cursor image to the mouse x position, in the range of 0 to w - 1.
- hot_y
the y-axis offset from the top of the cursor image to the mouse y position, in the range of 0 to h - 1.
Return Value
Returns a new cursor with the specified parameters on success or NULL on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_CreateColorCursor(3), SDL_CreateSystemCursor(3), SDL_DestroyCursor(3), SDL_SetCursor(3)
Referenced By
SDL_CreateColorCursor(3), SDL_DestroyCursor(3).