SDL_CreateCursor - Man Page

Create a cursor using the specified bitmap data and mask (in MSB format).

Synopsis

#include <SDL3/SDL_mouse.h>

SDL_Cursor * SDL_CreateCursor(const Uint8 *data,
                         const Uint8 *mask,
                         int w, int h, int hot_x,
                         int hot_y);

Description

mask has to be in MSB (Most Significant Bit) format.

The cursor width (w) must be a multiple of 8 bits.

The cursor is created in black and white according to the following:

· data=0, mask=1: white

· data=1, mask=1: black

· data=0, mask=0: transparent

· data=1, mask=0: inverted color if possible, black if not.

Cursors created with this function must be freed with SDL_DestroyCursor().

If you want to have a color cursor, or create your cursor from an SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can hide the cursor and draw your own as part of your game's rendering, but it will be bound to the framerate.

Also, SDL_CreateSystemCursor() is available, which provides several readily-available system cursors to pick from.

Function Parameters

data

the color value for each pixel of the cursor.

mask

the mask value for each pixel of the cursor.

w

the width of the cursor.

h

the height of the cursor.

hot_x

the x-axis offset from the left of the cursor image to the mouse x position, in the range of 0 to w - 1.

hot_y

the y-axis offset from the top of the cursor image to the mouse y position, in the range of 0 to h - 1.

Return Value

Returns a new cursor with the specified parameters on success or NULL on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_CreateColorCursor(3), SDL_CreateSystemCursor(3), SDL_DestroyCursor(3), SDL_SetCursor(3)

Referenced By

SDL_CreateColorCursor(3), SDL_DestroyCursor(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS