SDL_ConvertSurfaceAndColorspace - Man Page

Copy an existing surface to a new surface of the specified format and colorspace.

Synopsis

#include <SDL3/SDL_surface.h>

SDL_Surface * SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props);

Description

This function converts an existing surface to a new format and colorspace and returns the new surface. This will perform any pixel format and colorspace conversion needed.

If the original surface has alternate images, the new surface will have a reference to them as well.

Function Parameters

surface

the existing SDL_Surface structure to convert.

format

the new pixel format.

palette

an optional palette to use for indexed formats, may be NULL.

colorspace

the new colorspace.

props

an SDL_PropertiesID with additional color properties, or 0.

Return Value

Returns the new SDL_Surface structure that is created or NULL on failure; call SDL_GetError() for more information.

Thread Safety

This function is not thread safe.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_ConvertSurface(3), SDL_DestroySurface(3)

Referenced By

SDL_ConvertSurface(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS