SDL_CloseGamepad - Man Page
Close a gamepad previously opened with SDL_OpenGamepad().
Synopsis
#include <SDL3/SDL_gamepad.h> void SDL_CloseGamepad(SDL_Gamepad *gamepad);
Function Parameters
- gamepad
a gamepad identifier previously returned by SDL_OpenGamepad().
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS