SDL_CloseGamepad - Man Page

Close a gamepad previously opened with SDL_OpenGamepad().

Synopsis

#include <SDL3/SDL_gamepad.h>

void SDL_CloseGamepad(SDL_Gamepad *gamepad);

Function Parameters

gamepad

a gamepad identifier previously returned by SDL_OpenGamepad().

Availability

This function is available since SDL 3.2.0.

See Also

SDL_OpenGamepad(3)

Referenced By

SDL_OpenGamepad(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS