SDL_CloseGamepad - Man Page
Close a gamepad previously opened with SDL_OpenGamepad().
Synopsis
#include <SDL3/SDL_gamepad.h> void SDL_CloseGamepad(SDL_Gamepad *gamepad);
Function Parameters
- gamepad
a gamepad identifier previously returned by SDL_OpenGamepad().
Thread Safety
It is safe to call this function from any thread.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS