SDL_ClaimWindowForGPUDevice - Man Page
Claims a window, creating a swapchain structure for it.
Synopsis
#include <SDL3/SDL_gpu.h> bool SDL_ClaimWindowForGPUDevice( SDL_GPUDevice *device, SDL_Window *window);
Description
This must be called before SDL_AcquireGPUSwapchainTexture is called using the window. You should only call this function from the thread that created the window.
The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain parameters, you must call SDL_SetGPUSwapchainParameters after claiming the window.
Function Parameters
- device
a GPU context.
- window
an SDL_Window.
Return Value
for more information.
Thread Safety
This function should only be called from the thread that created the window.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_ReleaseWindowFromGPUDevice(3), SDL_WindowSupportsGPUPresentMode(3), SDL_WindowSupportsGPUSwapchainComposition(3)
Referenced By
SDL_AcquireGPUSwapchainTexture(3), SDL_ReleaseWindowFromGPUDevice(3), SDL_WindowSupportsGPUPresentMode(3), SDL_WindowSupportsGPUSwapchainComposition(3).