SDL_ClaimWindowForGPUDevice - Man Page

Claims a window, creating a swapchain structure for it.

Synopsis

#include <SDL3/SDL_gpu.h>

bool SDL_ClaimWindowForGPUDevice(
    SDL_GPUDevice *device,
    SDL_Window *window);

Description

This must be called before SDL_AcquireGPUSwapchainTexture is called using the window. You should only call this function from the thread that created the window.

The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain parameters, you must call SDL_SetGPUSwapchainParameters after claiming the window.

Function Parameters

device

a GPU context.

window

an SDL_Window.

Return Value

Returns true on success, or false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called from the thread that created the window.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_ReleaseWindowFromGPUDevice(3), SDL_WindowSupportsGPUPresentMode(3), SDL_WindowSupportsGPUSwapchainComposition(3)

Referenced By

SDL_AcquireGPUSwapchainTexture(3), SDL_ReleaseWindowFromGPUDevice(3), SDL_WindowSupportsGPUPresentMode(3), SDL_WindowSupportsGPUSwapchainComposition(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS