SDL_CancelGPUCommandBuffer - Man Page
Cancels a command buffer.
Synopsis
#include <SDL3/SDL_gpu.h> bool SDL_CancelGPUCommandBuffer( SDL_GPUCommandBuffer *command_buffer);
Description
None of the enqueued commands are executed.
It is an error to call this function after a swapchain texture has been acquired.
This must be called from the thread the command buffer was acquired on.
You must not reference the command buffer after calling this function.
Function Parameters
- command_buffer
a command buffer.
Return Value
for more information.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_AcquireGPUCommandBuffer(3), SDL_AcquireGPUSwapchainTexture(3)
Referenced By
SDL_AcquireGPUSwapchainTexture(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS