SDL_BlitSurfaceTiledWithScale - Man Page
Perform a scaled and tiled blit to a destination surface, which may be of a different format.
Synopsis
#include <SDL3/SDL_surface.h> bool SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
Description
The pixels in srcrect will be scaled and repeated as many times as needed to completely fill dstrect.
Function Parameters
- src
the SDL_Surface structure to be copied from.
- srcrect
the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface.
- scale
the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
- scaleMode
scale algorithm to be used.
- dst
the SDL_Surface structure that is the blit target.
- dstrect
the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire surface.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
Only one thread should be using the src and dst surfaces at any given time.
Availability
This function is available since SDL 3.2.0.