SDL_BindGPUVertexSamplers - Man Page
Binds texture-sampler pairs for use on the vertex shader.
Synopsis
#include <SDL3/SDL_gpu.h> void SDL_BindGPUVertexSamplers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);
Description
The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().
Function Parameters
- render_pass
a render pass handle.
- first_slot
the vertex sampler slot to begin binding from.
- texture_sampler_bindings
an array of texture-sampler binding structs.
- num_bindings
the number of texture-sampler pairs to bind from the array.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL_CreateGPUSampler(3), SDL_CreateGPUTexture(3), SDL_GPUSampler.3type(3), SDL_GPUTexture.3type(3), SDL_GPUTextureSamplerBinding.3type(3).
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS