SDL_BindGPUFragmentStorageBuffers - Man Page

Binds storage buffers for use on the fragment shader.

Synopsis

#include <SDL3/SDL_gpu.h>

void SDL_BindGPUFragmentStorageBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    SDL_GPUBuffer *const *storage_buffers,
    Uint32 num_bindings);

Description

These buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ.

Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

Function Parameters

render_pass

a render pass handle.

first_slot

the fragment storage buffer slot to begin binding from.

storage_buffers

an array of storage buffers.

num_bindings

the number of storage buffers to bind from the array.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_CreateGPUShader(3)

Referenced By

SDL_CreateGPUBuffer(3), SDL_GPUBuffer.3type(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS