SDL_AttachVirtualJoystick - Man Page

Attach a new virtual joystick.

Synopsis

#include <SDL3/SDL_joystick.h>

SDL_JoystickID SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc);

Description

Apps can create virtual joysticks, that exist without hardware directly backing them, and have program-supplied inputs. Once attached, a virtual joystick looks like any other joystick that SDL can access. These can be used to make other things look like joysticks, or provide pre-recorded input, etc.

Once attached, the app can send joystick inputs to the new virtual joystick using SDL_SetJoystickVirtualAxis(), etc.

When no longer needed, the virtual joystick can be removed by calling SDL_DetachVirtualJoystick().

Function Parameters

desc

joystick description, initialized using SDL_INIT_INTERFACE().

Return Value

Returns the joystick instance ID, or 0 on failure; call SDL_GetError() for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

SDL_DetachVirtualJoystick(3), SDL_SetJoystickVirtualAxis(3), SDL_SetJoystickVirtualButton(3), SDL_SetJoystickVirtualBall(3), SDL_SetJoystickVirtualHat(3), SDL_SetJoystickVirtualTouchpad(3), SDL_SetJoystickVirtualSensorData(3)

Referenced By

SDL_DetachVirtualJoystick(3), SDL_VirtualJoystickDesc.3type(3).

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS