SDL_AddAtomicU32 - Man Page

Add to an atomic variable.

Synopsis

#include <SDL3/SDL_atomic.h>

Uint32 SDL_AddAtomicU32(SDL_AtomicU32 *a, int v);

Description

This function also acts as a full memory barrier.

Note: If you don't know what this function is for, you shouldn't use it!

Function Parameters

a

a pointer to an SDL_AtomicU32 variable to be modified.

v

the desired value to add or subtract.

Return Value

Returns the previous value of the atomic variable.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.4.0.

Info

SDL 3.3.2 Simple Directmedia Layer SDL3 FUNCTIONS