RTC_GEOMETRY_TYPE_TRIANGLE - triangle geometry type
#include <embree3/rtcore.h> RTCGeometry geometry = rtcNewGeometry(device, RTC_GEOMETRY_TYPE_TRIANGLE);
Triangle meshes are created by passing
RTC_GEOMETRY_TYPE_TRIANGLE to the
rtcNewGeometry function call. The triangle indices can be specified by setting an index buffer (
RTC_BUFFER_TYPE_INDEX type) and the triangle vertices by setting a vertex buffer (
RTC_BUFFER_TYPE_VERTEX type). See
rtcSetSharedGeometryBuffer for more details on how to set buffers. The index buffer must contain an array of three 32-bit indices per triangle (
RTC_FORMAT_UINT3 format) and the number of primitives is inferred from the size of that buffer. The vertex buffer must contain an array of single precision
z floating point coordinates (
RTC_FORMAT_FLOAT3 format), and the number of vertices are inferred from the size of that buffer. The vertex buffer can be at most 16 GB large.
The parametrization of a triangle uses the first vertex
p0 as base point, the vector
p1 - p0 as u-direction and the vector
p2 - p0 as v-direction. Thus vertex attributes
t0,t1,t2 can be linearly interpolated over the triangle the following way:
t_uv = (1-u-v)*t0 + u*t1 + v*t2 = t0 + u*(t1-t0) + v*(t2-t0)
A triangle whose vertices are laid out counter-clockwise has its geometry normal pointing upwards outside the front face, like illustrated in the following picture:
For multi-segment motion blur, the number of time steps must be first specified using the
rtcSetGeometryTimeStepCount call. Then a vertex buffer for each time step can be set using different buffer slots, and all these buffers have to have the same stride and size.
Also see tutorial [Triangle Geometry] for an example of how to create triangle meshes.
NULL is returned and an error code is set that be get queried using