Sponsor:

Your company here, and a link to your site. Click to find out more.

RLE_SPRITE - Man Page

Stores the contents of an RLE sprite. Allegro game programming library.

Synopsis

#include <allegro.h>

typedef struct RLE_SPRITE

Description

   int w, h;           - width and height in pixels
   int color_depth;    - color depth of the image

RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.

See Also

get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)

Referenced By

BITMAP(3), COMPILED_SPRITE(3).

version 4.4.3 Allegro manual