POLYTYPE_GCOL man page

POLYTYPE_GCOL — Polygon rendering mode type Allegro game programming library.

Synopsis

#include <allegro.h>

#define POLYTYPE_GCOL

Description

A single-color gouraud shaded polygon. The colors for each vertex are taken from the `c' value, and interpolated across the polygon. This is very fast, but will only work in 256-color modes if your palette contains a smooth gradient between the colors. In truecolor modes it interprets the color as a packed, display-format value as produced by the makecol() function.

See Also

polygon3d(3), makecol(3), ex3d(3), exscn3d(3), exzbuf(3)

Referenced By

ex3d(3), exscn3d(3), exzbuf(3).

version 4.4.2 Allegro Allegro manual