POLYTYPE_ATEX_MASK - Man Page

Polygon rendering mode type Allegro game programming library.

Synopsis

#include <allegro.h>

#define POLYTYPE_ATEX_MASK

#define POLYTYPE_PTEX_MASK

Description

Like POLYTYPE_ATEX and POLYTYPE_PTEX, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.

See Also

polygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3), ex3d(3)

Referenced By

ex3d(3).

The man page POLYTYPE_PTEX_MASK(3) is an alias of POLYTYPE_ATEX_MASK(3).

version 4.4.3 Allegro manual