POLYTYPE_ATEX_LIT - Man Page

Polygon rendering mode type Allegro game programming library.

Synopsis

#include <allegro.h>

#define POLYTYPE_ATEX_LIT

#define POLYTYPE_PTEX_LIT

Description

Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for 256-color modes) or blender function (for non-MMX truecolor modes) is used to blend the texture with a light level taken from the `c' value in the vertex structure. This must only be used after you have set up the color mapping table or blender functions!

See Also

polygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3), color_map(3), ex3d(3)

Referenced By

ex3d(3), POLYTYPE_ATEX_MASK_LIT(3).

The man page POLYTYPE_PTEX_LIT(3) is an alias of POLYTYPE_ATEX_LIT(3).

version 4.4.3 Allegro manual