NET_WaitUntilStreamSocketDrained - Man Page

Block until all of a stream socket's pending data is sent.

Synopsis

#include <SDL3_net/SDL_net.h>

int NET_WaitUntilStreamSocketDrained(NET_StreamSocket *sock, Sint32 timeout);

Description

If NET_WriteToStreamSocket() couldn't send all its data immediately, it will queue it to be sent later. This function lets the app sleep until all the data is transmitted.

This function takes a timeout value, represented in milliseconds, of how long to wait for transmission to complete. Specifying a timeout of -1 instructs the library to wait indefinitely, and a timeout of 0 just checks the current status and returns immediately (and is functionally equivalent to calling NET_GetStreamSocketPendingWrites).

If you don't want your program to block, you can call NET_GetStreamSocketPendingWrites from time to time until you get a result <= 0.

If the connection has failed (remote side dropped us, or one of a million other networking failures occurred), this function will report failure by returning -1. Stream sockets only report failure for unrecoverable conditions; once a stream socket fails, you should assume it is no longer usable and should destroy it with NET_DestroyStreamSocket().

Function Parameters

sock

the stream socket to wait on.

timeout

Number of milliseconds to wait for draining to complete. -1 to wait indefinitely, 0 to check once without waiting.

Return Value

Returns number of bytes still pending transmission, -1 on failure; call SDL_GetError() for details.

Thread Safety

You should not operate on the same socket from multiple threads at the same time without supplying a serialization mechanism. However, different threads may access different sockets at the same time without problems.

Availability

This function is available since SDL_net 3.0.0.

See Also

NET_WriteToStreamSocket(3), NET_GetStreamSocketPendingWrites(3)

Referenced By

NET_DestroyStreamSocket(3), NET_GetStreamSocketPendingWrites(3), NET_WriteToStreamSocket(3).

SDL_net 3.2.0 SDL_net3 FUNCTIONS