NET_DestroyStreamSocket - Man Page
Dispose of a previously-created stream socket.
Synopsis
#include <SDL3_net/SDL_net.h> void NET_DestroyStreamSocket(NET_StreamSocket *sock); /* Destroy your sockets when finished with them. Does not block, handles shutdown internally. */
Description
This will immediately disconnect the other side of the connection, if necessary. Further attempts to read or write the socket on the remote end will fail.
This will _abandon_ any data queued for sending that hasn't made it to the socket. If you need this data to arrive, you should wait for it to transmit before destroying the socket with NET_GetStreamSocketPendingWrites() or NET_WaitUntilStreamSocketDrained(). Any data that has arrived from the remote end of the connection that hasn't been read yet is lost.
Function Parameters
- sock
stream socket to destroy.
Thread Safety
You should not operate on the same socket from multiple threads at the same time without supplying a serialization mechanism. However, different threads may access different sockets at the same time without problems.
Availability
This function is available since SDL_net 3.0.0.
See Also
NET_CreateClient(3), NET_AcceptClient(3), NET_GetStreamSocketPendingWrites(3), NET_WaitUntilStreamSocketDrained(3)
Referenced By
NET_AcceptClient(3), NET_CreateClient(3).