MATRIX_f - Man Page

Floating point matrix structure. Allegro game programming library.


#include <allegro.h>

typedef struct MATRIX_f


   float v[3][3];           - 3x3 scaling and rotation component
   float t[3];              - x/y/z translation component

Floating point matrix structure. Read chapter "3D math routines" for a description on how to obtain/use this structure.

See Also

MATRIX(3), excamera(3), exquat(3), exscn3d(3), exzbuf(3)

Referenced By

excamera(3), exquat(3), exscn3d(3), exzbuf(3), MATRIX(3).

version 4.4.3 Allegro manual