IMG_SaveAnimationTyped_IO - Man Page
Save an animation to an SDL_IOStream.
Synopsis
#include <SDL3_image/SDL_image.h> bool IMG_SaveAnimationTyped_IO(IMG_Animation *anim, SDL_IOStream *dst, bool closeio, const char *type);
Description
If you just want to save to a filename, you can use IMG_SaveAnimation() instead.
If closeio is true, dst will be closed before returning, whether this function succeeds or not.
For formats that accept a quality, a default quality of 90 will be used.
Function Parameters
- anim
the animation to save.
- dst
an SDL_IOStream that data will be written to.
- closeio
true to close/free the SDL_IOStream before returning, false to leave it open.
- type
a filename extension that represent this data ("GIF", etc).
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Availability
This function is available since SDL_image 3.4.0.
See Also
IMG_SaveAnimation(3), IMG_SaveANIAnimation_IO(3), IMG_SaveAPNGAnimation_IO(3), IMG_SaveAVIFAnimation_IO(3), IMG_SaveGIFAnimation_IO(3), IMG_SaveWEBPAnimation_IO(3)
Referenced By
IMG_SaveANIAnimation_IO(3), IMG_SaveAnimation(3), IMG_SaveAPNGAnimation_IO(3), IMG_SaveAVIFAnimation_IO(3), IMG_SaveGIFAnimation_IO(3), IMG_SaveWEBPAnimation_IO(3).