IMG_LoadAPNGAnimation_IO - Man Page
Load an APNG animation directly from an SDL_IOStream.
Synopsis
#include <SDL3_image/SDL_image.h> IMG_Animation* IMG_LoadAPNGAnimation_IO(SDL_IOStream *src);
Description
If you know you definitely have an APNG image, you can call this function, which will skip SDL_image's file format detection routines. Generally, it's better to use the abstract interfaces; also, there is only an SDL_IOStream interface available here.
When done with the returned animation, the app should dispose of it with a call to IMG_FreeAnimation().
Function Parameters
- src
an SDL_IOStream from which data will be read.
Return Value
Returns a new IMG_Animation, or NULL on error.
Availability
This function is available since SDL_image 3.4.0.
See Also
IMG_isPNG(3), IMG_LoadAnimation(3), IMG_LoadAnimation_IO(3), IMG_LoadAnimationTyped_IO(3), IMG_LoadANIAnimation_IO(3), IMG_LoadAVIFAnimation_IO(3), IMG_LoadGIFAnimation_IO(3), IMG_LoadWEBPAnimation_IO(3), IMG_FreeAnimation(3)
Referenced By
IMG_FreeAnimation(3), IMG_LoadANIAnimation_IO(3), IMG_LoadAnimation(3), IMG_LoadAnimation_IO(3), IMG_LoadAnimationTyped_IO(3), IMG_LoadAVIFAnimation_IO(3), IMG_LoadGIFAnimation_IO(3), IMG_LoadWEBPAnimation_IO(3).