COMPILED_SPRITE man page

COMPILED_SPRITE — Stores the contents of a compiled sprite. Allegro game programming library.

Synopsis

#include <allegro.h>

typedef struct COMPILED_SPRITE

Description

short planar;        - set if it's a planar (mode-X) sprite
short color_depth;   - color depth of the image
short w, h;          - size of the sprite

Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure.

See Also

get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)

Referenced By

BITMAP(3), RLE_SPRITE(3).

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