AUDIOSTREAM — Stores an audiostream. Allegro game programming library.


#include <allegro.h>

typedef struct AUDIOSTREAM


int voice;  - the hardware voice used for the sample

A structure holding an audiostream, which is a convenience wrapper around a SAMPLE structure to double buffer sounds too big to fit into memory, or do clever things like generating the sound wave real time.

While you shouldn't modify directly the value of the voice, you can use all of the voice functions in chapter "Digital sample routines" to modify the properties of the sound, like the frequency.

See Also

play_audio_stream(3), exstream(3)

Referenced By

exstream(3), play_audio_stream(3).

Explore man page connections for AUDIOSTREAM(3).

Allegro version 4.4.2 Allegro manual