ALLEGRO_SHADER_PLATFORM - Man Page
Allegro 5 API
Synopsis
#include <allegro5/allegro.h> typedef enum ALLEGRO_SHADER_PLATFORM ALLEGRO_SHADER_PLATFORM;
Description
The underlying platform which the ALLEGRO_SHADER(3) is built on top of, which dictates the language used to program the shader.
- ALLEGRO_SHADER_AUTO - Pick a platform automatically given the current display flags.
- ALLEGRO_SHADER_GLSL - OpenGL Shading Language
- ALLEGRO_SHADER_HLSL - High Level Shader Language (for Direct3D)
- ALLEGRO_SHADER_AUTO_MINIMAL - Like ALLEGRO_SHADER_AUTO, but pick a more minimal implementation that may not support alpha testing.
- ALLEGRO_SHADER_GLSL_MINIMAL - Minimal GLSL shader.
- ALLEGRO_SHADER_HLSL_MINIMAL - Minimal HLSL shader.
- ALLEGRO_SHADER_HLSL_SM_3_0 - HLSL shader using shader model 3_0.
Since
5.1.0
Referenced By
al_create_shader(3), ALLEGRO_SHADER(3), al_set_new_display_option(3).
Allegro reference manual