#include <allegro5/allegro_audio.h> typedef struct ALLEGRO_SAMPLE_INSTANCE ALLEGRO_SAMPLE_INSTANCE;
An ALLEGRO_SAMPLE_INSTANCE object represents a playable instance of a predefined sound effect. It holds information about how the effect should be played: These playback parameters consist of the looping mode, loop start/end points, playing position, speed, gain, pan and the playmode. Whether a sample instance is currently playing or paused is also one of its properties.
An instance uses the data from an ALLEGRO_SAMPLE(3) object. Multiple instances may be created from the same ALLEGRO_SAMPLE. An ALLEGRO_SAMPLE must not be destroyed while there are instances which reference it.
To actually produce audio output, an ALLEGRO_SAMPLE_INSTANCE must be attached to an ALLEGRO_MIXER(3) which eventually reaches an ALLEGRO_VOICE(3) object.
ALLEGRO_AUDIO_STREAM(3), ALLEGRO_SAMPLE(3), al_lock_sample_id(3), al_unlock_sample_id(3).