xoreostex2tga - Man Page
BioWare textures to TGA converter
Synopsis
xoreostex2tga | [options] input_file output_file |
Description
xoreostex2tga converts textures of various formats found in BioWare games into plain TGA images.
Supported formats:
- DDS
Both the common DirectDraw Surface format and BioWare's own, completely different DDS format are supported, each with a variety of pixel formats
- SBM
Found in Jade Empire, holding font glyphs
- TXB
Textures in Jade Empire and the Xbox version of Knights of the Old Republic
- TPC
Textures in other versions of Knights of the Old Republic.
- TGA
Textures in various games, in many different pixels formats
The output format is always either 24-bit or 32-bit BGR(A) TGA, depending on whether the input file has an alpha channel or not. Only the highest resolution mip map will be used.
Options
- -h
- --help
Show a help text and exit.
- --version
Show version information and exit.
- -f
- --flip
Flip the image vertically while converting.
- --auto
Try to autodetect the format of the input file. This is the default mode of operation.
- --dds
Explicitly mark the input file as DDS.
- --sbm
Explicitly mark the input file as SBM.
- --tpc
Explicitly mark the input file as TPC.
- --txb
Explicitly mark the input file as TXB.
- --tga
Explicitly mark the input file as TGA.
- input_file
The name of the texture file to read.
- output_file
The resulting TGA file will be written there.
Examples
Convert texture.dds
into image.tga
:
$ xoreostex2tga texture.dds image.tga
Convert texture.dds
into image.tga
and flip the image:
$ xoreostex2tga --flip texture.dds image.tga
Convert the TPC texture.txb
into image.tga
and flip the image:
See Also
More information about the xoreos project can be found on its website.
Authors
This program is part of the xoreos-tools package, which in turn is part of the xoreos project, and was written by the xoreos team. Please see the AUTHORS
file for details.