xoreostex2tga - Man Page

BioWare textures to TGA converter

Synopsis

xoreostex2tga[options] input_file output_file

Description

xoreostex2tga converts textures of various formats found in BioWare games into plain TGA images.

Supported formats:

DDS

Both the common DirectDraw Surface format and BioWare's own, completely different DDS format are supported, each with a variety of pixel formats

SBM

Found in Jade Empire, holding font glyphs

TXB

Textures in Jade Empire and the Xbox version of Knights of the Old Republic

TPC

Textures in other versions of Knights of the Old Republic.

TGA

Textures in various games, in many different pixels formats

The output format is always either 24-bit or 32-bit BGR(A) TGA, depending on whether the input file has an alpha channel or not. Only the highest resolution mip map will be used.

Options

-h
--help

Show a help text and exit.

--version

Show version information and exit.

-f
--flip

Flip the image vertically while converting.

--auto

Try to autodetect the format of the input file. This is the default mode of operation.

--dds

Explicitly mark the input file as DDS.

--sbm

Explicitly mark the input file as SBM.

--tpc

Explicitly mark the input file as TPC.

--txb

Explicitly mark the input file as TXB.

--tga

Explicitly mark the input file as TGA.

input_file

The name of the texture file to read.

output_file

The resulting TGA file will be written there.

Examples

Convert texture.dds into image.tga:

$ xoreostex2tga texture.dds image.tga

Convert texture.dds into image.tga and flip the image:

$ xoreostex2tga --flip texture.dds image.tga

Convert the TPC texture.txb into image.tga and flip the image:

$ xoreostex2tga --flip --tpc texture.txb image.tga

See Also

More information about the xoreos project can be found on its website.

Authors

This program is part of the xoreos-tools package, which in turn is part of the xoreos project, and was written by the xoreos team. Please see the AUTHORS file for details.

Info

July 23, 2015