Sponsor:

Your company here, and a link to your site. Click to find out more.

testshade_dso - Man Page

Test Open Shading Language

Synopsis

testshade [options] shader...

Description

testshade -- Test Open Shading Language Copyright Contributors to the Open Shading Language project.

--help

Print help message

-v

Verbose messages

-t NTHREADS

Set thread count (default = 0: auto-detect #cores)

--optix

Use OptiX if available

--debug

Lots of debugging info

--debug2

Even more debugging info

--llvm_debug

Turn on LLVM debugging info

--runstats

Print run statistics

--batched

Submit batches to ShadingSystem

--vary_pdxdy

populate Dx(P) & Dy(P) with varying values (vs. uniform)

--vary_udxdy

populate Dx(u) & Dy(u) with varying values (vs. uniform)

--vary_vdxdy

populate Dx(v) & Dy(v) with varying values (vs. uniform)

--profile

Print profile information

--saveptx

Save the generated PTX (OptiX mode only)

--warmup

Perform a warmup launch

--res XRES YRES

Set resolution

--options LIST

Set extra OSL options

--texoptions LIST

Set extra TextureSystem options

--colorspace NAME

Set ShadingSysem colorspace

-o VARIABLE FILENAME

Specify an output (filename='null' means don't save)

-d NAME

Set the output data format to one of: uint8, half, float

--print

Print values of all -o outputs to console instead of saving images

--groupname %s

Set shader group name

--layer NAME

Set next layer name

--param NAME VALUE

Add a parameter (options: type=%s, interpolated=%d)

--shader SHADER LAYERNAME

Declare a shader node

--connect FROMLAYER FROMOUTPUT TOLAYER TOINPUT

Connect two shader layers

--reparam LAYERNAME PARAMNAME VALUE

Change a parameter (options: type=%s)

--group CMD

Specify a full group command

--archivegroup FILENAME

Archive the group to a given filename

--raytype %s

Set the raytype

--raytype_opt

Specify ray type mask for optimization

--iters ITERS

Number of iterations

-O0

Do no runtime shader optimization

-O1

Do a little runtime shader optimization

-O2

Do lots of runtime shader optimization

--llvm_opt LEVEL

LLVM JIT optimization level

--optix_no_inline

Disable function inlining when compiling for OptiX

--optix_no_inline_layer_funcs

Disable inlining the group layer functions when compiling for OptiX

--optix_no_merge_layer_funcs

Disable merging group layer functions with only one caller when compiling for OptiX

--optix_no_inline_rend_lib

Disable inlining the rend_lib functions when compiling for OptiX

--optix_no_rend_lib_bitcode

Don't pass LLVM bitcode for the rend_lib functions to the ShadingSystem

--optix_no_inline_thresh THRESH

Don't inline functions larger than the threshold when compiling for OptiX

--optix_force_inline_thresh THRESH

Force inline functions smaller than the threshold when compiling for OptiX

--optix_register_inline_funcs

Register functions that should or should not be inlined during LLVM optimization

--entry LAYERNAME

Add layer to the list of entry points

--entryoutput NAME

Add output symbol to the list of entry points

--center

Shade at output pixel 'centers' rather than corners

--debugnan

Turn on 'debug_nan' mode

--debuguninit

Turn on 'debug_uninit' mode

--groupoutputs

Specify group outputs, not global outputs

--oslquery

Test OSLQuery at runtime

--print-groupdata

Print groupdata size to stdout

--inbuffer

Compile osl source from and to jbuffer

--no-output-placement

Turn off use of output placement, rely only on get_symbol

--shadeimage

Use shade_image utility

--noshadeimage

Don't use shade_image utility

--expr EXPR

Specify an OSL expression to evaluate

--offsetuv UOFFSET VOFFSET

Offset s & t texture coordinates (default: 0 0)

--scaleuv USCALE VSCALE

Scale s & t texture lookups (default: 1, 1)

--userdata NAME VALUE

Add userdata (options: type=%s)

--userdata_isconnected

Consider interpolated=1 to be isconnected()

--locale NAME

Set a different locale

--use_rs_bitcode

Use free function bitcode Renderer services

--jbufferMB JBUFFER

journal jbuffer size in MB

Open Shading Language 1.13.8.0

Build deps: LLVM-15.0.7, OpenImageIO-2.5.7.0, Imath-3.1.10, Cuda-NONE, OptiX-NONE Build HW support: sse2 Runtime HW: 48 cores, 125.8GB, sse2, sse3, ssse3, sse41, sse42, avx, avx2, fma, f16c, popcnt, rdrand

ShadingSystem Options

optimize=2 llvm_optimize=1 debug=0 profile=0 llvm_debug=0 llvm_debug_layers=0 llvm_debug_ops=0 llvm_target_host=1 llvm_output_bitcode=0 llvm_dumpasm=0 llvm_prune_ir_strategy= lazylayers=true lazyglobals=true lazyunconnected=true lazyerror=true lazy_userdata=false userdata_isconnected=false clearmemory=false debugnan=false debug_uninit=false lockgeom_default=true strict_messages=true error_repeats=false range_checking=true greedyjit=false countlayerexecs=false opt_simplify_param=true opt_constant_fold=true opt_stale_assign=true opt_elide_useless_ops=true opt_elide_unconnected_outputs=true opt_peephole=true opt_coalesce_temps=true opt_assign=true opt_mix=true opt_merge_instances= opt_merge_instances_with_userdata=true opt_fold_getattribute=true opt_middleman=true opt_texture_handle=true opt_seed_bblock_aliases=true opt_batched_analysis=false llvm_jit_fma=false llvm_jit_aggressive=false vector_width=4 opt_passes=10 no_noise=false no_pointcloud=false force_derivs=false allow_shader_replacement=false exec_repeat=1 opt_warnings=0 gpu_opt_error=0 optix_no_inline=false optix_no_inline_layer_funcs=false optix_merge_layer_funcs=true optix_no_inline_rend_lib=false optix_no_inline_thresh=100000 optix_force_inline_thresh=0

OSL ShadingSystem statistics (0x5595b9099310)

No shaders requested or loaded

Info

April 2024 testshade_dso 1.13.8.0