LD_PRELOAD=libsocket_wrapper.so SOCKET_WRAPPER_DIR=/tmp/tmp.bQRELqDrhM SOCKET_WRAPPER_DEFAULT_IFACE=10 ./myapplication
socket_wrapper aims to help client/server software development teams willing to gain full functional test coverage. It makes possible to run several instances of the full software stack on the same machine and perform locally functional testing of complex network configurations.
- Redirects all network communication to happen over Unix sockets.
- Support for IPv4 and IPv6 socket and addressing emulation.
- Ability to capture network traffic in pcap format.
The user defines a directory where to put all the unix sockets using the environment variable "SOCKET_WRAPPER_DIR=/path/to/socket_dir". When a server opens a port or a client wants to connect, socket_wrapper will translate IP addresses to a special socket_wrapper name and look for the relevant Unix socket in the SOCKET_WRAPPER_DIR.
By default the loopback IPv4 network "127.0.0.0/8" and the "127.0.0.x" can be used. In order to make more realistic testing possible it is possible to use the "10.0.0.0/8" IPv4 network instead. But note within "10.0.0.0/8" only "10.53.57.<ID>" can be used, but the broadcast address is "10.255.255.255". The following two value are allowed: SOCKET_WRAPPER_IPV4_NETWORK="127.0.0.0" (the default) and SOCKET_WRAPPER_IPV4_NETWORK="10.53.57.0".
Additionally, the default interface to be used by an application is defined with "SOCKET_WRAPPER_DEFAULT_IFACE=<ID>" where the valid range for <ID> starts with 1 (the default) and ends with 64. This is analogous to use the IPv4 addresses "127.0.0.<ID>"/"10.53.57.<ID>" or IPv6 addresses "fd00::5357:5f<IDx>" (where <IDx> is a hexadecimal presentation of <ID>). You should always set the default interface. If you listen on INADDR_ANY then it will use the default interface to listen on.
When debugging, it is often interesting to investigate the network traffic between the client and server within your application. If you define SOCKET_WRAPPER_PCAP_FILE=/path/to/file.pcap, socket_wrapper will dump all your network traffic to the specified file. After the test has been finished you’re able to open the file for example with Wireshark.
With this variable you can change the MTU size. However we do not recomment to do that as the default size of 1500 byte is best for formatting PCAP files.
The minimum value you can set is 512 and the maximum 32768.
This variable can be used to set the maximum number of sockets to be used by an application.
The default value is set to 65535 and the maximum 256000.
If you need to see what is going on in socket_wrapper itself or try to find a bug, you can enable logging support in socket_wrapper if you built it with debug symbols.
- 0 = ERROR
- 1 = WARNING
- 2 = DEBUG
- 3 = TRACE
This allows you to disable deep binding in socket_wrapper. This is useful for running valgrind tools or sanitizers like (address, undefined, thread).
SOCKET_WRAPPER_DIR is resolved by socket_wrapper using realpath(3). Given that Unix sockets are constructed relative to this directory, the resulting path can sometimes be too long to allow valid socket paths to be constructed due to length restrictions. Setting this variable (to any value) allows socket_wrapper to fall back to the original value of SOCKET_WRAPPER_DIR if realpath(3) makes it too long to be usable.
# Open a console and create a directory for the unix sockets. $ mktemp -d /tmp/tmp.bQRELqDrhM
# Then start nc to listen for network traffic using the temporary directory. $ LD_PRELOAD=libsocket_wrapper.so \ SOCKET_WRAPPER_DIR=/tmp/tmp.bQRELqDrhM \ SOCKET_WRAPPER_DEFAULT_IFACE=10 nc -v -l 127.0.0.10 7
# (If nc, listens on 0.0.0.0 then listener will be open on 127.0.0.10 because # it is the default interface)
# Now open another console and start 'nc' as a client to connect to the server: $ LD_PRELOAD=libsocket_wrapper.so \ SOCKET_WRAPPER_DIR=/tmp/tmp.bQRELqDrhM \ SOCKET_WRAPPER_DEFAULT_IFACE=100 nc -v 127.0.0.10 7
# (The client will use the address 127.0.0.100 when connecting to the server) # Now you can type 'Hello!' which will be sent to the server and should appear # in the console output of the server.