slurp - Man Page

select a region in a Wayland compositor


slurp [options...]


slurp is a command-line utility to select a region from Wayland compositors which support the layer-shell protocol. It lets the user hold the pointer to select, or click to cancel the selection.

If the standard input is not a TTY or the -r option is used, slurp will read a list of predefined rectangles for quick selection. Each line must be in the form "<x>,<y> <width>x<height> [label]". The label is optional and can be any string that doesn't contain newlines. It can be accessed using the "%l" sequence in a format string.

If the Esc key is pressed, selection is cancelled. If the Space key is held, the selection is moved instead of being resized.



Show help message and quit.


Display dimensions of selection.

-b color

Set background color. See Colors for more detail.

-c color

Set border color. See Colors for more detail.

-s color

Set selection color. See Colors for more detail.

-B color

Set color for highlighting predefined rectangles from standard input when not selected.

-w weight

Set border weight.

-f format

Set format. See Format for more detail.


Select a single pixel instead of a rectangle. This mode ignores any predefined rectangles read from the standard input.


Add predefined rectangles for all outputs, as if provided on standard input. The label will be the name of the output.


Require the user to select one of the predefined rectangles. These can come from standard input, if -o is used, the rectangles of all display outputs. This option conflicts with -p.


Colors may be specified in #RRGGBB or #RRGGBBAA format. The # is optional.


Interpreted sequences are:

%x The x-coordinate of the selection

%y The y-coordinate of the selection

%w The width of the selection

%h The height of the selection

%l Label included with region from stdin

%o The name of the output containing the top left corner, or "<unknown>" if

not known

The default format is "%x,%y %wx%h\n".


Maintained by Simon Ser <>, who is assisted by other open-source contributors. For more information about slurp development, see