rss-glx-pixelcity - Man Page

Procedural city fly through.

Synopsis

plasma [--root/-r] [--maxfps/-x number] [--vsync/-y number] [--dpms/-M number] [--effect_none/-n] [--effect_bloom/-b] [--effect_bloom_radial/-B] [--effect_glass/-g] [--effect_color_cycle/-c] [--wireframe/-w] [--letterbox/-l] [--no-fog/-F]

Description

From Shamus Young (http://code.google.com/p/pixelcity/): A screensaver for Windows which generates and performs a fly-through of a nighttime cityscape.

   * There are no art assets. All content is generated at runtime.
   * Aimed at older graphics hardware. The goal is for the program to perform acceptably on machines "five years old or less".
   * Written in C++ using OpenGL. No fragment or vertex shaders are used.

Ported to Linux by Tugrul Galatali.

Options

--root

Draw on the root window.

--maxfps number

Set maximum frame rate.

--vsync number

Limit redraws to specified number of vertical refreshes.  0 - 100.  Default: 1

--dpms number

Stop rendering new frames if the display is not on.  0 - 1.  Default: 1

--effect_none

No scene post processing.

--effect_bloom

Apply bloom filter to scene.  Default.

--effect_bloom_radial

Apply radial bloom filter to scene.

--effect_glass

Ethereal rendering of buildings.

--effect_color_cycle

Buildings glow with alternating colors.

--wireframe

Render building outlines.

--letterbox

Wide screen the scene with letter boxing.

--no-fog

Disable distance fog.

Environment

DISPLAY

to get the default host and display number.

See Also

X(1),

Author

Shamus Young <shamus -at- shamusyoung dot com> and Tugrul Galatali <tugrul@galatali.com>

Info

X Version 11