r3.neighbors.1grass man page

r3.neighbors — Makes each voxel value a function of the values assigned to the voxels around it, and stores new voxel values in an output 3D raster map

Keywords

raster3d, algebra, voxel, statistics, aggregation, neighbor, focal statistics, filter

Synopsis

r3.neighbors
r3.neighbors --help
r3.neighbors input=name output=name method=string  [quantile=float]  window=x,y,z  [--overwrite]  [--help]  [--verbose]  [--quiet]  [--ui]

Flags

--overwrite

Allow output files to overwrite existing files

--help

Print usage summary

--verbose

Verbose module output

--quiet

Quiet module output

--ui

Force launching GUI dialog

Parameters

input=name [required]

Name of input 3D raster map

output=name [required]

Name for output 3D raster map

method=string [required]

Aggregate operation
Options: average, median, mode, minimum, maximum, range, stddev, sum, count, variance, diversity, interspersion, quart1, quart3, perc90, quantile

quantile=float

Quantile to calculate for method=quantile
Options: 0.0-1.0

window=x,y,z [required]

The size of the window in x, y and z direction, values must be odd integer numbers, eg: 3,3,3

Description

r3.neighbors looks at each voxel in a 3D raster input map layer, and examines the values assigned to the voxel in a user-defined "neighborhood" around it.  It outputs a new 3D raster map in which each voxel is assigned a value that is a (user-specified) function of the values in that voxel’s neighborhood.  For example, each voxel in the output map might be assigned a value equal to the average of the values appearing in its 3 x 3 x 3 voxel "neighborhood" in the input map layer.

Options

The user must specify the names of the 3D raster map layers to be used for input and output, the method used to analyze neighborhood values (i.e., the neighborhood function or operation to be performed), and the moving window of the neighborhood.

Neighborhood Operation Methods: The neighborhood operators determine what new value a center voxel in a neighborhood will have after examining values inside its neighboring voxels. Each voxel in a 3D raster map layer becomes the center voxel of a neighborhood as the neighborhood window moves from voxel to voxel throughout the map layer. r3.neighbors can perform the following operations:

average  

The average value within the neighborhood.

median  

The value found half-way through a list of the neighborhood’s values, when these are ranged in numerical order.

mode  

The most frequently occurring value in the neighborhood.

minimum  

The minimum value within the neighborhood.

maximum  

The maximum value within the neighborhood.

range  

The range value within the neighborhood.

stddev  

The statistical standard deviation of values within the neighborhood.

sum  

The sum of values within the neighborhood.

variance  

The statistical variance of values within the neighborhood.

diversity  

The number of different values within the neighborhood.

interspersion  

The percentage of voxels containing values which differ from the values assigned to the center voxel in the neighborhood, plus 1.

Neighborhood Size: The neighborhood moving window specifies which voxel surrounding any given voxel fall into the neighborhood for that voxel. The window must be three comma separated odd integers. The dimension order is: x,y,z. For example: the parameter window=3,3,3 specifies a moving window (a cube) with 27 voxel.

Notes

The r3.neighbors program works in the current geographic region. It is recommended, but not required, that the 3D resolution of the geographic region be the same as that of the 3D raster map layer.

r3.neighbors doesn’t propagate NULLs, but computes the aggregation over the non-NULL voxels in the neighborhood.

See Also

g.region
r.neighbors
r3.mapcalc
r3.stats
r3.support

Author

Soeren Gebbert

Last changed: $Date: 2013-07-01 09:35:50 +0200 (Mon, 01 Jul 2013) $

Source Code

Available at: r3.neighbors source code (history)

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© 2003-2017 GRASS Development Team, GRASS GIS 7.2.1 Reference Manual

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