r.out.pov.1grass - Man Page
Converts a raster map layer into a height-field file for POV-Ray.
Keywords
raster, export, output
Synopsis
r.out.pov
r.out.pov --help
r.out.pov input=name output=name [hftype=integer] [bias=float] [scale=float] [--overwrite] [--help] [--verbose] [--quiet] [--ui]
Flags
- --overwrite
Allow output files to overwrite existing files
- --help
Print usage summary
- --verbose
Verbose module output
- --quiet
Quiet module output
- --ui
Force launching GUI dialog
Parameters
- input=name [required]
Name of input raster map
- output=name [required]
Name of output povray file (TGA height field file)
- hftype=integer
Height-field type (0=actual heights 1=normalized)
- bias=float
Elevation bias
- scale=float
Vertical scaling factor
Description
r.out.pov converts a user-specified raster map layer (map==name) into a height-field file for POVray (tga==name). The hftype==value option (where value is either 0 or 1) specifies the height-field type. When the user enters 0 the output will be actual heights. If entered 1 the cell-values will be normalized. If hftype is 0 (actual heights) the bias==value can be used to add or subtract a value from heights. Use scale==value to scale your heights by value. The GRASS program r.out.pov can be used to create height- field files for Persistence of Vision (POV) raytracer. POV can use a height-field defined in Targa (.TGA) image file format where the RGB pixel values are 24 bits (3 bytes). A 16 bit unsigned integer height-field value is assigned as follows: RED = high byte, GREEN = low byte, BLUE = empty.
Example
An example Povray script file may look like this:
#include "shapes.inc" #include "colors.inc" #include "textures.inc" #declare Scale = 7; light_source { <40000, Scale*3000, 5000> color MainLight } camera { location < 23000, Scale*2000, 0> angle 90 look_at < 23000, Scale*1400, 5000> } height_field { tga "dem.lr.tga" smooth water_level 0.11 // 726 / 6553.6 = 0.111 texture { pigment { image_map { // image is always projected from -z, with front facing +z, top to +Y ppm "map.lr.ppm" once } rotate x*90 // align map to height_field } } finish { ambient 0.2 // Very dark shadows diffuse 0.8 // Whiten the whites phong 0.2 // shiny phong_size 100.0 // with tight highlights specular 0.5 roughness 0.05 } scale < 14500, Scale*6553.6, 13000 > translate <18300, 0, 1100> }
Author
Klaus D. Meyer, GEUM.tec GbR, eMail: GEUM.tec@geum.de
Source Code
Available at: r.out.pov source code (history)
Accessed: Sunday Jul 28 20:11:13 2024
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