nvcompress man page

NVIDIA — manual page for NVIDIA Texture Tools 2.0 — Copyright NVIDIA Corporation 2007

Description

NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007

usage: nvcompress [options] infile [outfile]

Input options

-color

The input image is a color map (default).

-alpha

The input image has an alpha channel used for transparency.

-normal

The input image is a normal map.

-tonormal

Convert input to normal map.

-clamp

Clamp wrapping mode (default).

-repeat

Repeat wrapping mode.

-nomips

Disable mipmap generation.

Compression options

-fast

Fast compression.

-nocuda

Do not use cuda compressor.

-rgb

RGBA format

-bc1

BC1 format (DXT1)

-bc1n

BC1 normal map format (DXT1nm)

-bc1a

BC1 format with binary alpha (DXT1a)

-bc2

BC2 format (DXT3)

-bc3

BC3 format (DXT5)

-bc3n

BC3 normal map format (DXT5nm)

-bc4

BC4 format (ATI1)

-bc5

BC5 format (3Dc/ATI2)

usage: nvcompress [options] infile [outfile]

Input options

-color

The input image is a color map (default).

-alpha

The input image has an alpha channel used for transparency.

-normal

The input image is a normal map.

-tonormal

Convert input to normal map.

-clamp

Clamp wrapping mode (default).

-repeat

Repeat wrapping mode.

-nomips

Disable mipmap generation.

Compression options

-fast

Fast compression.

-nocuda

Do not use cuda compressor.

-rgb

RGBA format

-bc1

BC1 format (DXT1)

-bc1n

BC1 normal map format (DXT1nm)

-bc1a

BC1 format with binary alpha (DXT1a)

-bc2

BC2 format (DXT3)

-bc3

BC3 format (DXT5)

-bc3n

BC3 normal map format (DXT5nm)

-bc4

BC4 format (ATI1)

-bc5

BC5 format (3Dc/ATI2)

Info

November 2017 NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007 User Commands