nvcompress - Man Page

manual page for Warning: unrecognized option "--version"

Description

Warning: unrecognized option "--help" NVIDIA Texture Tools 2.1.2 - Copyright NVIDIA Corporation 2007

usage: nvcompress [options] infile [outfile.dds]

Input options

-color

The input image is a color map (default).

-alpha

The input image has an alpha channel used for transparency.

-normal

The input image is a normal map.

-tonormal

Convert input to normal map.

-clamp

Clamp wrapping mode (default).

-repeat

Repeat wrapping mode.

-nomips

Disable mipmap generation.

-premula

Premultiply alpha into color channel.

-mipfilter

Mipmap filter. One of the following: box, triangle, kaiser.

-float

Load as floating point image.

-rgbm

Transform input to RGBM.

-rangescale

Scale image to use entire color range.

Compression options

-fast

Fast compression.

-nocuda

Do not use cuda compressor.

-rgb

RGBA format

-lumi

LUMINANCE format

-bc1

BC1 format (DXT1)

-bc1n

BC1 normal map format (DXT1nm)

-bc1a

BC1 format with binary alpha (DXT1a)

-bc2

BC2 format (DXT3)

-bc3

BC3 format (DXT5)

-bc3n

BC3 normal map format (DXT5nm)

-bc4

BC4 format (ATI1)

-bc5

BC5 format (3Dc/ATI2)

-bc6

BC6 format

-bc7

BC7 format

-bc3_rgbm

BC3-rgbm format

Output options

-silent

Do not output progress messages

-dds10

Use DirectX 10 DDS format (enabled by default for BC6/7, unless ktx is being used)

-ktx

Use KTX container format

-srgb

If the requested format allows it, output will be in sRGB color space

NVIDIA Texture Tools 2.1.2 - Copyright NVIDIA Corporation 2007

usage: nvcompress [options] infile [outfile.dds]

Input options

-color

The input image is a color map (default).

-alpha

The input image has an alpha channel used for transparency.

-normal

The input image is a normal map.

-tonormal

Convert input to normal map.

-clamp

Clamp wrapping mode (default).

-repeat

Repeat wrapping mode.

-nomips

Disable mipmap generation.

-premula

Premultiply alpha into color channel.

-mipfilter

Mipmap filter. One of the following: box, triangle, kaiser.

-float

Load as floating point image.

-rgbm

Transform input to RGBM.

-rangescale

Scale image to use entire color range.

Compression options

-fast

Fast compression.

-nocuda

Do not use cuda compressor.

-rgb

RGBA format

-lumi

LUMINANCE format

-bc1

BC1 format (DXT1)

-bc1n

BC1 normal map format (DXT1nm)

-bc1a

BC1 format with binary alpha (DXT1a)

-bc2

BC2 format (DXT3)

-bc3

BC3 format (DXT5)

-bc3n

BC3 normal map format (DXT5nm)

-bc4

BC4 format (ATI1)

-bc5

BC5 format (3Dc/ATI2)

-bc6

BC6 format

-bc7

BC7 format

-bc3_rgbm

BC3-rgbm format

Output options

-silent

Do not output progress messages

-dds10

Use DirectX 10 DDS format (enabled by default for BC6/7, unless ktx is being used)

-ktx

Use KTX container format

-srgb

If the requested format allows it, output will be in sRGB color space

Info

February 2021 Warning: unrecognized option --version""