nvcompress man page

NVIDIA — manual page for NVIDIA Texture Tools 2.0 — Copyright NVIDIA Corporation 2007

Description

NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007

usage: nvcompress [options] infile [outfile]

Input options

-color
The input image is a color map (default).
-alpha
The input image has an alpha channel used for transparency.
-normal
The input image is a normal map.
-tonormal
Convert input to normal map.
-clamp
Clamp wrapping mode (default).
-repeat
Repeat wrapping mode.
-nomips
Disable mipmap generation.

Compression options

-fast
Fast compression.
-nocuda
Do not use cuda compressor.
-rgb
RGBA format
-bc1
BC1 format (DXT1)
-bc1n
BC1 normal map format (DXT1nm)
-bc1a
BC1 format with binary alpha (DXT1a)
-bc2
BC2 format (DXT3)
-bc3
BC3 format (DXT5)
-bc3n
BC3 normal map format (DXT5nm)
-bc4
BC4 format (ATI1)
-bc5
BC5 format (3Dc/ATI2)

usage: nvcompress [options] infile [outfile]

Input options

-color
The input image is a color map (default).
-alpha
The input image has an alpha channel used for transparency.
-normal
The input image is a normal map.
-tonormal
Convert input to normal map.
-clamp
Clamp wrapping mode (default).
-repeat
Repeat wrapping mode.
-nomips
Disable mipmap generation.

Compression options

-fast
Fast compression.
-nocuda
Do not use cuda compressor.
-rgb
RGBA format
-bc1
BC1 format (DXT1)
-bc1n
BC1 normal map format (DXT1nm)
-bc1a
BC1 format with binary alpha (DXT1a)
-bc2
BC2 format (DXT3)
-bc3
BC3 format (DXT5)
-bc3n
BC3 normal map format (DXT5nm)
-bc4
BC4 format (ATI1)
-bc5
BC5 format (3Dc/ATI2)

Info

March 2016 NVIDIA Texture Tools 2.0 - Copyright NVIDIA Corporation 2007 User Commands