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set_display_switch_mode - Man Page

Tells Allegro how the program handles background switching.

Synopsis

#include <allegro.h>

int set_display_switch_mode(int mode);

Description

Sets how the program should handle being switched into the background,  if the user tabs away from it. Not all of the possible modes will be supported by every graphics driver on every platform. The available modes are:

SWITCH_NONE

Disables switching. This is the default in single-tasking systems like  DOS. It may be supported on other platforms, but you should use it  with caution, because your users won't be impressed if they want to  switch away from your program, but you don't let them!

SWITCH_PAUSE

Pauses the program whenever it is in the background. Execution will be  resumed as soon as the user switches back to it. This is the default  in most fullscreen multitasking environments, for example the Linux  console, but not under Windows.

SWITCH_AMNESIA

Like SWITCH_PAUSE, but this mode doesn't bother to remember the  contents of video memory, so the screen, and any video bitmaps that  you have created, will be erased after the user switches away and then  back to your program. This is not a terribly useful mode to have, but  it is the default for the fullscreen drivers under Windows because  DirectDraw is too dumb to implement anything better.

SWITCH_BACKGROUND

The program will carry on running in the background, with the screen  bitmap temporarily being pointed at a memory buffer for the fullscreen  drivers. You must take special care when using this mode, because bad  things will happen if the screen bitmap gets changed around when your  program isn't expecting it (see below).

SWITCH_BACKAMNESIA

Like SWITCH_BACKGROUND, but this mode doesn't bother to remember the  contents of video memory (see SWITCH_AMNESIA). It is again the only  mode supported by the fullscreen drivers under Windows that lets the  program keep running in the background.

Note that you should be very careful when you are using graphics routines  in the switching context: you must always call acquire_screen() before the start of any drawing code onto the screen and not release it until you are completely finished, because the automatic locking mechanism may not be good enough to work when the program runs in the background or has just been raised in the foreground.

Return Value

Returns zero on success, invalidating at the same time all callbacks previously registered with set_display_switch_callback(). Returns -1 if the requested mode is not currently possible.

See Also

set_display_switch_callback(3), get_display_switch_mode(3), exmidi(3), exsample(3), exstream(3), exswitch(3)

Referenced By

exmidi(3), exsample(3), exstream(3), exswitch(3), get_display_switch_mode(3), set_display_switch_callback(3).

version 4.4.3 Allegro manual